Monsters: 23
1 Geargiano
3 Geargiano MK II
3 Geargiaccel
3 Geargiarmor
2 Geargiarsenal
2 Karakuri Watchdog mdl 313 Saizan
2 Karakuri Strategist mdl 248 Nishipachi
1 Karakuri Muso mdl 818 Haipa
1 Karakuri Ninja mdl 919 Kuick
3 Effect Veiler
2 Genex Ally Birdman
Spells: 10
2 Pot of Duality
1 Heavy Storm
1 Monster Reborn
1 Dark Hole
1 Book of Moon
1 Mind Control
1 Limiter Removal (the "Winning" card)
1 Limiter Removal (the "Winning" card)
2 Mystical Space Typhoon
Traps: 7
2 Torrential Tribute
2 Solemn Warning
2 Phoenix Wing Wind Blast
1 Solemn Judgment
Side Deck: 15
2 Maxx C
2 Tragoedia
1 Gorz
2 Rivalry of Warlords
2 Fossil Dyna Pachycephalo
2 Shadow Imprisoning Mirror
2 Dimensional Prison
1 Transmigration Prophecy
1 Chain Disappearance
The extra deck is mostly generic stuff that belongs in the geargia karakuri deck.
I'm not running the Emergency Teleport Psycho Commander build mainly because drawing
psycho commander when you have E tele in hand is terrible. Phoenix Wing Wind Blast is there
because it stops a lot of combo plays for example sending an Inzektor Hornet equipped to a
Inzektor Damsel to the top of your opponents deck and also when you want to push for game by
removing set spells and traps. As for the addition of Haipa and Kuick I feel Haipa is valid because
hes a 2100 beatstick and whenever he attacks and changes position you draw when you have Bureido
on the field. Kuick is in there to extend combos or as a comeback card if the opponent leaves a weak monster on the field which I can destroy with Kuick.
Leave your comments below on any changes I should make or any questions you might have on
certain deck choices.