Friday, 18 January 2013

Asia Championship 2013 is almost here.

A bit early for this post I know but I'm quite excited for the event and since the OCG isn't receiving any new boosters we can expect that the current card pool is what will be allowed for Asia. Unlike last years meta which was a toss up between Inzektors and the surprise renegade Hanzo Hieratics this years meta is divided into two very simple categories.

The two categories are:

Verz and Not Verz

With Verz being the current dominant force in Singapore its either play Verz or play something that can beat Verz if you wish to win this years Asia Plus. However even though Verz is a dominant force and should make up a majority of the entrants in this years Asia you should also take note that there might not be as many Verz as there were Inzektors last year. The reasoning behind this is that Verz is expensive and the recent addition to the deck (Cercyon) is hard to find and expensive which will discourage people to play the deck.

If you have Verz good for you make a good build and practice and you should go far.

However if you're not playing Verz but haven't decided on a deck yet there are numerous options from you to decide from.

Here is a list on what you should bring if you're not playing Verz.

Hero Beat (Arrive/Normal)
Agent Angel (a bit crazy but a player named Ryo has been topping in japan with the deck using a variation that main decks 3 Forbidden Lance)
Mermail (because Genex Undine is a one card answer to Opheon)
Offering Gadgets (Exceed spam works well against Opheon)
Wind-Ups (Same reason as Offering Gadgets if it isn't hit by the ban list)
Ninja Chaos (Because Exceeds can kill the Opheon again)
Sacred (Pleaides and Omega are both excellent cards to use against the Verz)
Fire Fist (Easy destruction of Opheon and the ability to gain advantage quickly (my personal belief for the second place majority in Asia)

Of course there are other options that will prove effective (Skill Drain Beat, Gravekeeper, Infernity, etc.) however the following list is what I feel are the most effective options if you really want to stand a chance at winning the tournament or at the very least placing high.

While everything in this list is quite standard and can be easily prepared for there is one thing as of now that is a bit sketchy and thats Fire Fist. Since many people are still experimenting with new builds with the release of the cards from VE08 there is no standardized decklist for Fire Fist but there will surely be one by the time Asia comes around.

Expect more follow up posts as Asia nears.

Also Sacred testing is going well but I need more experience before I can say anything.

Thanks for reading! :D :D

Tuesday, 15 January 2013

The obligatory late tournament report that no one cares about but im writing because im slightly drunk and have nothing better to do.

So I went for a free ranking tournament on the 12th because I want seeding points and because I didn't feel like paying 8 dollars for prizes I wasn't interested for at locals.

Woke up early that day so that I could make it on time and still nearly made it late because I was too lazy to get off my bed since it was so soft. Luckily the fact that I was too lazy to cook lunch for people motivated me enough to make me flee my home and head for the card shop.

16 people entered from what I remember and it was a Single Elimination tournament

Deck Played:Sacreds

Round 1 vs Avenging Knight aka Vishal aka Mr. BlackFeather4Life (surprisingly playing chaos dragon)

Game 1: Pleadies too OP bouncing set Rykos all day long. No milling = dragons dying in fire.

Game 2: Never summoned Pleaides thus no OP bouncing shit thus I die in fire.

Game 3: I summoned Pleadies = I win :D


Round 2 vs JunCai (Offering Gadgets)

Game 1: Sacred Omega = fuck you traps and recyling (save the environment :D) with M7 and summoning more big monsters is fun.

Game 2: A case of dejavu however this time he had a torrential and I couldn't summon my Omega and died ;_; ;_; ;_;

Game 3: I remember winning by sacking (like I always do :P) an MST which let me attack with Rai-Oh and M7 for the win.


Round 3 vs Mango aka Mr guy who kicks my ass with troll decks aka The person I don't ever want to play against ;_; (Playing a not troll deck in Wind-Ups (which is the biggest troll of all).

Game 1: Activate 2 Wind-Up factories and summon Shark. While I sat there with my jaw dropped he plussed two. I tried to fight back with a lone Pleadies but i was a genius and forgot that Wind-Up Warrior existed and died :D

Game 2: He set a lot of cards on his first turn. I used Heavy Storm on him and got + 2. Then I smashed him with random monsters while he was busy distracted with other stuff and we moved on to game 3.

Game 3: Heavy Storm again :D and Gozen Match put in work too :D


Round 4 vs WeeMin aka Mr Taxi (Fire Fist with Gene Warped Werewolf because Taxi Drivers don't get paid enough to afford Vorse Raider)

Game 1: I summon Pleaides and set Safe Zone and some other random card and ended my turn. He summoned Bear which he searched using Tenki and tried to destroy my Pleaides. I think you can guess the out come :D.

Game 2: I opened 2 Tenki and a Fire Fist Bear and couldn't do shit <_< also my mst skills failed and I hit the wrong card.

Game 3: FUCK TENKI AND BEAR :V :V :V :V :V

So I got second place woohoo \O/

Seeding Points for Asia \O/

Also saw Bixuan Mermail kicking ass on the same day \O/

Also saw Colin having one of the most entertaining games in a while because the banter was so good.

More posts in the future coming if I'm not too lazy :D.

Monday, 31 December 2012

Happy New Year! Also Sacreds are full of win.

Happy New Year from Singapore! I hope your 2012 has been fruitful and that you have a wonderful exciting new year.

I haven't been blogging much due to what I feel has been a stagnant period in the game with nothing interesting I feel like talking about. However recently thanks to a certain someone I fell in love with Sacreds.

I always had an interest in the archetype able to summon amazing boss monsters, multiple copies of their version of stratos, and being an aggressive deck. Only recently though have I decided to pick them up thanks to the added power Sacred Sombres gives to the theme.

Of course I probaly should be playing Verz since its Opheon is amazing and i heard searching for Forbidden Lance is good, but I despise Opheon with a passion since it annihilates my Agents and Heroes.

Of course there is another reason in which I have picked up Sacreds is that it has a good matchup against Wind-Ups and Heroes while being less prepared for than Verz. Since there are few Sacred running around it means there will be less cards in the side deck for them which I hope will increase my chances of winning.

Now lets take a look at my version of Sacreds.

The "Sacred" Putra


I have been liking a version that runs both Decree and Safe Zone in the main deck. While it has little defense in its trap line up it makes up for that with the three copies of Veiler. The main problem with the Sacred deck is that its easy to stop the monsters with a simple Bottomless or Warning. With two Decree and 3 Safe Zone its hard to remove a Sacred Pleaides on the field using Spell or Traps. 

Another reason I'm playing this way is that the format is slowly shifting into a grinding one where games can go on for much longer periods of time and there is less monster spam. This gives me time to set up and once I set up a Pleaides backed with Decree or Safe Zone its hard to lose by then.

The plays are nothing too complicated farm with Sheratan or Tenki and drop big boss monsters using Sacred Pollux and/or Sacred Gredi along with Sacred Kaust and when those bosses die summon more using Sacred Sombres.

Other than that theirs the random Fire Fist in the deck which you use to clear annoying monsters from the field when you have a useless Tenki sitting there.

Thanks for reading!!!

#FuckVerz  (ʳ ´º㉨º)ʳ

Saturday, 24 November 2012

11-17-2012 tournament report (I'm back)

Went down only to pass cards to friends but ended up playing in the tournament because I was too lazy to go home straight away.


Deck Used: Putra Agents

Round 1: vs Dark World

Game 1: I saw Card Destruction and Morphing Jar and still didn't die lol. He expended all his resources trying to kill me and failed so when I finally got my Hyperion I just simply beat him down over a few turns with it.

Game 2: Opponent sets 4 ends turn. I throw Heavy Storm at him. Proceed to win.

Current Record 1-0

-----------------------------------------------

Round 2 vs Skill Drain Macro Beat

Game 1: Attempted to rush him however I got stopped by his traps and died to Skill Drain, Macro, and etc.

Game 2: I opened all the backrow hate I sided (Trap Stuns and Night Beams) and no monsters. After much stalling with traps I proceeded to lose since I couldn't beat Macro and the Minuses from Sacred Omega.

Current Record 1-1

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Round 3 vs Prophecy

Game 1: The game went back and forward for a while with neither of us getting what we needed and ended with an exchange of boss monsters. Sadly Priestess is Inferior to Master Hyperion. :D

Game 2: I open Rai-oh he has 3 Batel lol.

Current Record 2-1

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Round 4 vs Wind-Ups

Game 1: I see Hand Loops and proceed to lose ;_;

Game 2: Rai-Oh + Venus + Gachi is too strong beating through everything

Game 3: He didn't have anything and Stalled with Traps while I attempted to beat him down. He later made a Zenmaines to buy time and I used a Cyber Dragon to make a Chimeratech with it and win the game. We later learned that you can't contact fusion with a Dimensional Fissure on the field. Whoops.

Current Record 3-1

------------------------------------------------

Round 5 vs Mermail (Sazabi)

Game 1: Losing terribly and stalling with Gachi and Zenmaines to buy time. I topdeck a Hyperion and a Kristya the following turn which I summon by tributing the Gachi and Zenmaines and proceed to win by smashing with both of them.

Game 2: Where I mill a lot of shit with Card Trooper, Reborn Kristya, and go for game.

Current Record 4-1

-----------------------------------------------

Round 6 vs Rong Jie (I don't know what you played)

Game 1: He rolled a 7 with his two dice and I rolled a 4. I promptly surrendered to his superior dice rolling skills.

Current Record 4-2


Final Result 2nd place

Tournament ends at 10pm dice rolls for top 4 lol.

Oh well at least I got a Geargiganto X out of it.

Things are looking up in my life :D

Thanks for reading!!!

Wednesday, 14 November 2012

Life, Card Games, and the Future

When I first started this blog a few months ago it was for the simple reason that I was bored one night and thought it was a good way to help me pass the time. Through my experience playing this card game I have made many friends which have helped me move through tough times even if they don't know about it.

By just being there and hanging out with me joking around and having fun they have kept me playing this game and keep moving forward in life and I would like to thank you all sincerely.

To Keith and Sherwyn who in their eagerness to win the Asia Plus kept me motivated even when shit happened to me during Asia Plus.

To Team Insane Tech who have talked and joked with me and helped me maintain confidence at some of my lowest points.

To Johann who has made me laugh when we troll on Dnet at night.

To Terence who got me back into this game and let me meet all these wonderful people.

To Rei who gave me lots of advice about this game and helped me start getting the cards I needed for this game slowly.

To Vishal who I have spent much time talking too this past year and had fun playing yugioh with and just hanging out together sometimes.

To David who helped me improve my game and a great friend to me for so long.

To all the people I've met at Yew Tee these past few months and helping me enjoy myself after a bad day.

To Stark, Elton, and Yew Loong who have been wonderful friends ever since the day I've met them.

To Team Aequus who have made me truly laugh even in bad times.

To Dueling Days and friends who I have learned so much about this game from and who have never failed to put a smile on my face with their antics.

To Bixuan who I learned so much playing agents from.

To Kenneth Tan and Aim, while I don't talk to you that often it was always fun having a conversation with you.

To any other people I have forgetten to mention thank you for everything.

Today I got some of the worse news of my life. I don't know if I want to play this game anymore after hearing it. If so to all of you who have helped me out these past few months, who have laughed with me and gave me so many wonderful moments these past few years I give my sincerest thanks.

Thank you so much for everything.

Without you all I'm not sure if I would even be here today.

So thank you so much.

P.S. To Shaun of Team Aequus I hope everything goes well with you.

Sunday, 11 November 2012

top shop tourney report 11/11/2012

I didn't bring my extra deck today like a genius :D

So I borrowed some good stuff from friends

Deck Played: Putra Agents (With half of an extra) aka: Stall until you can YOLO Agents

Round 1: vs Hero Beat

Game 1: Both of us slowly used up resources and I was going to win the game but I realized I didn't have an Armory Arm and lost to him because I couldn't kill his Shining lol.

Game 2: I opened Venus + Gachi and sat on it using my backrow to slowly smash through whatever he summoned and won the game from there.

Game 3: I just smashed through him with a flurry of boss monsters and he died a terrible death :D


Round 2: vs Maldoche (Team Insane Tech's Weemin)

Game 1: I gained some advantage from a Torrential and slowly won from there forcing my way through his backrow.

Game 2:I summoned one Rai-Oh. He couldn't kill it. I won the game :D


Round 3: vs Offering Machina Gadget (Wen Liang)

Game 1: he had a Gearframe but no gadgets and I had Hyperion + Kristya but no agents so we sat on backrow and some weak monsters for a while. I got my agent first though and smashed him with Hyperion :D

Game 2: I gained some advantage by controlling with Rai-Oh but he destroyed and then reborned it to use against me. I set a Sangan and a Dimensional Prison which the Rai-Oh ran into later. Eventually the Sangan died and I used it to search Card Trooper which milled just the right amount of agents I needed and I proceeded to drop Hyperion + Kristya on his face to end the game.


Round 4: vs Keith Mail (of Team Putra)

Game 1: Forget what happened in this game but I remember losing to Moulin Glace ;_;

Game 2: I had a Venus + Gachi on the field which he didn't clear. As he set one card only I assumed it was AbyssSphere and payed 500 to summon another Shine Ball which I tributed along with Venus for Kristya and attacked. My Kristya was promptly banished by a prison ;_; I however managed to stall long enough with the Gachi that I was able to kill him later with Hyperion and Catastor.

Game 3: I was in a really really bad spot, however I had a Gantetsu on the field that was protecting me from defeat. He let me gain advantage from Maxx C though and on my turn I drew a Kristya with exactly 4 fairies in my grave (LOL) and just beat him down with Venus and Kristya from there.

Some conspiracy happened

and Keith got the top shop spot :D

along with Sherwyn as well :D

and I got my spot from a store at Ang Mo Kio as well :D

So all in all a successful day for me and my agents.

P.S. I later learned that my deck only had one Card Trooper in it, forgot to put the other one in lol.

Thanks for reading!!!

Tuesday, 23 October 2012

Agent Decklist 23-10-2012

So I was too lazy to type this all out so I made a video.


Tell me what you think of it and comment on any changes I should make.

Thanks for watching!

Sunday, 21 October 2012

asia plus scrubbing and decklists

Seeded into top 8 died in top 8 oh well. Congrats to William, Bixuan, and Johann of team koi for winning and thanks for treating us to drinks from Koi later lol.

So heres my decklist in order main side and extra. I'm missing a Card Trooper and Trap Stun because one ended up in a friends deck in a casual duel (lol) and the trap stun I had to return.




I died terribly to bad hands in top 8 but what can you do its yugioh, I tried my best and I got top 8 which is better than many people can say. There's always next year anyway. Most of the card choices in this deck are quite standard I feel for an agent deck. The two Tragoedia replace the Duality and the Night Beam and Raigeki Break replace the Cyclone and Torrential. The deck basically just plays the protect the Rai-Oh game and just spams boss monsters or simply beatdown with Venus and stuff to win. The Gellenduo is there as a replacement for Book of Moon and to use as tribute fodder for hands full of boss monsters.

As for the side the only curious choice should be the Leeching the Light. I put it in mainly because I was looking for a good power card against Hero Beat and Mirror and this was my preferred option. This is mainly because I can otk a Hero deck if they have only one Neos Alius on the field with Leeching the Light and Venus in hand.

Summon Venus
Summon three Shine Balls
Activate Leeching the Light target Neos Alius
(1600 + 1900) + 3(500 +1900) - 1900 = 8800 damage. 
Yeah no joke.


Saturday, 20 October 2012

Whether your East or West its all the same

With YCS Rhode Island happening around the same time as the Asia Plus Championships I'd like to wish all duelists luck who are attending the events.

Personally I'm quite nervous for the Asia Plus Championships and am eating massive amounts of cake as a result of it.However I do hope that I can at least support my team in our top 8 match and hopefully win the entire thing with them.

As for you people in Rhode Island at this moment I'm looking forward to see if Wind-Ups can show that they can win a YCS or perhaps another deck can clinch the title and prove once and for all that Wind-Ups although they may be tier 1 are perhaps not head and shoulders above the other top tier decks (even though I believe they pretty much are at this point).

Personally I'm hoping for either Trooper Agents to win the event and show that my beloved Agents can stand a chance against Wind-Ups (even though I know they most likely do I just want some confirmed proof) or a heavy stun based deck like Heroes do well because anti-meta is cool (=.=)b 

Well wherever you are Singapore or the United States it's time to GET YOUR GAME ON!!!

I've always wanted to type that out.

Thanks for reading!!!

Thursday, 18 October 2012

Beating Wind-Ups Part 1

So with all the Wind-Up insanity appearing all over Singapore this post I hope will be a helpful guide to helping stop Wind-Ups if you aren't already part of the crowd. If you already are well I hope this gives you some idea how to play the mirror match effectively.

The Key Player

If you didn't know by now the key to the Wind-Up deck is Wind-Up Shark

WindUpShark-ORCS-EN-SR-1E.jpg 

This one card which frankly shouldn't even be a Wind-Up because it can use its effect once per turn instead of once on the field lets the Wind-Up deck do the magic it does and summon 3-4 XYZs in a certain turn.

However there are few ways to stop this cards effect from going off and activating Magician's effect and letting them spam the field.

While there are few methods to stop this there are 2 ways to stop this card which I like to use.

The first is a card that is most commonly seen in Dark World

MindCrush-LCYW-EN-UR-1E.png

A card I put in my side deck frequently to fight against Laval, Machina Gadget, Mermail, and Wind-Up Mind Crush can stop Wind-Up Shark because the opponent is forced to reveal it before they summon it. Plus it is also useful for making the opponent discard the Wind-Ups they have searched with that annoying factory.

Second is a card I've been considering putting in my side deck but I don't have any Japanese copies of sadly is

DebunkEXVC-EN-SR-1E.png

An excellent card against not only Wind-Ups but Mermail and Dark World as well Debunk is a card that removes the Shark from the game permanently and won't let an annoying Rat later in the game revive the Shark later in the future.

While there are many other options to deal with Wind-Ups these are two that I have liked using recently just because of there all around use against many decks.

Thanks for reading I'll post Part 2 next week.

Saturday, 13 October 2012

Asia Plus Qualifier 14/10/2012

So I went down for the last qualifier with my team yesterday with for once a decent amount of bedrest and a nice steak at pepper lunch. Our whole team got to the location ahead of time so we spent a hour or two testing between ourselves and warming up for the tournament.

I got my playset of wind-up shark and rabbit before the tournament started in preparation for my wind-up deck which I'll be playing soon (along with half of Singapore) and our team only got one H-C Gandiva from our packs sadly. <_<

After watching a hilarious fun game between Junk Doppel and Photon Beat the tournament soon started and it was announced that since 12 teams entered 8 of them would play against each other to determine a top 8 bracket.

Unfortunately we were picked for the round of 12.

I was playing Trooper Agents
Sherwyn was playing Hero Beat
Keith was playing Dark World

Round 1: vs Skill Drain Beast Beat

Game 1: I started first with a Venus and Gantetsu play to stall my opponent and ended my turn since I had no traps or spells to set. He summoned a Photon Trasher to beat through my Venus but I countered him with an Honest. After a few turns of nothing happening but me beating him with Venus I used a Earth in my hand along with the Venus to make Black Rose Dragon and clear the field leaving only my Gantetsu remaining, then proceeded to summon Hyperion and attack with him for two turns to end the game.

Game 2: He summoned an Gladiator Beast Andal, set 5 cards, and ended his turn. I summoned a Cyber Dragon and earth and was about to attack to force out some backrow but I had a sudden thought that Horn of the Phantom Beast was back there and just decided to Soul Taker the Andal, set a card, and end my turn. He simply passed his turn back to me and then I activated my Trap Stun and made a Black Rose Dragon to clear his entire field then summoned Hyperion and attacked him for 4 turns for game.

Personal Record: O O
Team Record:O - O (Sherwyns match was unfinished since Keith and I had already won)

Round 2: vs Hero Beat

Game 1: I didn't draw anything useful against him and only had a Tragoedia to stall for a bit with a hand stuck of Shine Balls (:V) and Orange Light and simply died to the attacks of his Heroes in a few turns.

Game 2: We both started slowly with both of us setting monsters myself a snowman eater and over the next few turns just set spell and traps and ended. He eventually summoned a stratos and attacked into my snowman eater which destroyed it. On my turn I summoned a Earth and was going to make Catastor but he Super Polyed the Snowman Eater and his set monster a Bubbleman (which I thought was a Snowman Eater or something of the sort into an Absolute Zero. I passed my turn and on his turn he made a Shining and attacked with both of them. I let the Zero kill my Earth and Prisoned the Shining. At this point I only had 1 set card a trap stun and my opponent had 4 of them on my turn I used Soul Taker on his Zero then activated the Trap Stun and used Heavy Storm on his 4 set cards. He couldn't recover from the disadvantage and lost to my Hyperion.

Game 3: I opened without any agents but with Heavy Storm, Gellenduo, and Hyperion so I had an obvious play to do and just set the Gellenduo and ended my turn. He summoned a monster attacked into my Gellenduo and set two cards and ended his turn. I used Heavy Storm to destroy his set cards and tribute summoned Hyperion to apply pressure. He attempted to make a comeback by using Super Poly on my Hyperion but I used Call of the Haunted to revive it, summoned a Card Trooper to mill a fairy so Hyperion to destroy his other set card and then activated Leeching the Light attacking with all my monsters for the game.

Personal Record: X O O
Team Record: OOX (Sherwyn topdecking Miracle Fusion like a boss)

Round 3: vs Dark World

Game 1: I started first and opened with Venus into Gantetsu and ended my turn. He set a monster and a backrow and passed it over to me. I summoned a Rai-oh and attacked his set monster with Venus which ended up being a Sangan! My Rai-oh and Venus then kept attacking him for the win since he couldn't get anything started without a Dark World monster to use.

Game 2: He started strong with a Grapha and multiple set cards. When I attempted to try something I got hit with a Deck Devestation Virus and just simply lost since I couldn't stop Grapha (Fuck you Grapha :V).

Game 3: I opened with 2 Shine Balls, Kristya, a Call of the Haunted, Raigeki Break, and a Soul Drain and set a Shine Ball (attempting to make second turn Gantetsu by some miracle) set all three traps and ended my turn. On his turn he started with Dark World Dealings which I chained Soul Drain too discarding Kristya for Dealings and Drawing Rai-oh off it. Then when he normal summoned a Snoww I used my Call of the Haunted to revive Kristya and prevent him from Summoning Grapha. He couldn't stop my Monsters and I just Eventually beat him down with Rai-oh and Kristya backed by the Soul Drain for game.

Personal Record: O X O
Team Record: O X O (Sherwyn's Dark Hero ran into a top decked Kinetic Soldier lol.)

Round 4: vs Mermail Team Insane Tech Pohseng

Game 1: We both played a grindy game where we kept trading cards with one another when I summoned Hyperion to attack him with though. He made a Big Eye to steal it (lol) which I was able to stop with some Raigeki Break shenanigans. A topdecked Solemn Warning was able to win me the game as it prevented him from summoning his Deep Sea Diva and let me attack with Hyperion for the game.

Game 2: Maxx C let me gain advantage off his Abyssphere and let me draw into my second Maxx C which I used to get more advantage off him. While I didn't draw Hyperion I did make a Catastor and he couldn't stop it so it beat him for a few turns along with another Magical Android I made later (since I felt I was low on life) and just kept attacking with both of them for game.

Personal Record: O O
Team Record: O O O (Lamby of Team Insane Tech was playing Chaos Dragons and opened a Royal Decree against Sherwyn which promptly ate a side decked Twister from him lol.)

So Team Putra wins their Qualifier dafuq :V and I ended up going 4-0 which I really can't believe I did myself.

Good job to my team for how well they performed as well.

Thanks to Noobie for helping our team out here and there prepare for these qualifiers

Thanks for reading!

Saturday, 6 October 2012

Asia Plus Qualifier Report 6 October 2012

Entered my first Asia Plus qualifier not feeling that well because I ate too much for lunch. The store that was hosting the tournament is moving to a new location and since it is bigger hosted the tournament there.

As for some general background knowledge on the Asia Plus tournament for those of you who don't know it is a tournament where teams of 3 compete against one another to determine the best team in southeast asia. The main stipulation of these tournaments is that all three players must share one banlist. For example, since Monster Reborn is a limited card the entire team may only use one copy of it, each team may only play two copies of Solemn Warning since it is semi-limited, and each team may only use three copies of Mystical Space Typhoon since it is unlimited. Another restriction is that duel terminal cards from DT03 onwards are not allowed unless they were already reprinted in another set. 

My team made up of Sherwyn, Keith, and I entered the tournament as Team Putra.

Leader: Me
Player A: Sherwyn
Player B: Keith

I myself used Trooper Agents while my teammates Sherwyn and Keith used Hero Beat and Dark World  respectively.

There were 11 teams and it was a single elimination format so 6 teams had to fight it out first to determine a top 8. Unfortunately we were one of the 6 chosen.

Round 1: vs Lightsworn

Game 1: I drew a lot of backrow hate which was quite useless against him since he never set any traps and proceeded to lose to generic beatdown from his monsters.

Game 2:  I sided out most of my trap hate for generic monster removal such as soul taker and put in Maxx C which is normally quite useless but I never fully prepared for Lightsworn. I opened 2 Rai-Oh, 1 Earth, and 2 Shine Ball and thought I was doomed however I managed to control with Rai-oh for a while and pressure my opponent. For the finisher I used Soul Taker on his monster and then killed him with a field of Rai-oh and Venus.

Game 3: I controlled the game with an opening Venus into Gantetsu play and lost the Venus to a Photon Thrasher the following turn. I attacked with a Rai-Oh to kill the Thrasher on my turn and just ended. On his turn he unexpectedly summoned a Kycoo and used Creature Swap then ended his turn. With no available way to get past the stolen Gantetsu for now I simply waited until I got a Reborn which I used to make Catastor with a second Venus in my hand and kill the Gantetsu. I simply steamrolled him after that as he couldn't stop the Rai-Oh and Catastor with a hand full of Lumina.

Team Result: OO-

Top 8: vs Dark World

Game 1: He activated Dark World Dealings and I discarded Kristya while he discarded a Grapha. He then summoned a Grapha and ended his turn. I set two cards and ended my turn. He tried to Dark World Lightning one of my set cards and I chained the card he targeted, a call of the haunted, to revive the Kristya I discarded. He couldn't recover from that and died to Rai-Oh and Kristya beat.

Game 2: I sided in a lot of hate against Dark World but I none of it was useful since he started first and summoned a Grapha which I could not get rid of. I eventually ended up losing to beatdown from Grapha and Beiige.

Game 3: I set two cards and ended my turn. When he activated Dark World Dealings I chained Soul Drain to it negating the effect of the Dark World he discarded while I discarded a Kristya which I revived with Call of the Haunted at the end of his turn. He couldn't get rid of the Soul Drain and just died to my Kristya.

Team Result: OOX

Top 4: vs Agents

Game 1: Venus and Gantetsu to start protection followed by a heavy backrow for protection. He set up a backrow of his own but I was able to slowly push my way through it and then finish him with a Hyperion for the win.

Game 2: He set a monster and a backrow and ended his turn. I attacked into his set monster with a Card Trooper and it ended up being a Gellenduo. Which he tributed for a Kristya the following turn. I was able to deal with the Kristya eventually with a Soul Taker but by then it was too late and he finished me with Earth and Venus.

Game 3: I attempted doing the same Gellenduo stunt to him lol. However when I summoned my Kristya I ate a torrential. He had exactly three fairies in his grave after that and on his next turn he milled one fairy with Card Troopers effect and summoned a Kristya which killed me two turns later.

Team Result: XOX

So sadly we scrubbed in the top 4. Oh well it was a good run anyway at least. At least we pulled a Gagaga Gunman and a 3d foil from the packs we got for our entry fee.

I also got some Ultra Soul Takers from Sazabi too. (Thanks a lot if you read this)

Even though I didn't win I'm quite happy with my decks performance against the big three in this years Asia Plus (Hero, Mermail, and Dark World) and what I lost to was an Agent Mirror which shows that I need to be more prepared for the mirror match. Another thing that needs work is my hero matchup as I feel that it is my worst out of the big three. 

Oh well more testing is required I suppose and hopefully my team can win next weeks qualifier.

Thanks for reading!

Monday, 1 October 2012

Flaming Dance Tenki

FlamingDanceTenki-CBLZ-JP-OP.jpg

When this card is activated: You can add 1 level 4 or lower beast-warrior type monster from your deck to your hand. While this card is face-up on the field, all Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Flaming Dance - "Tenki"" per turn.

So while its obvious this card should be used along with the flaming star archetype the text says that you can add 1 level 4 or lower beast-warrior type monster to your hand. What does this mean? 

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Well if you weren't sick of seeing wind-up rabbit already in wind-ups now you might be seeing it somewhere else too.

Thursday, 20 September 2012

mother fucking wind-ups

Like the title says:


I can't wait for extra pack my wallet is going to die though ;_;

Monday, 17 September 2012

I suck at making deck ideas....

So back to the Athena thing yesterday I recently remembered some combo which used 3 Athena and 1 Darklord Superbia to deal massive amounts of burn damage (7200 to be exact) which should kill anyone who has even used Venus's effect to make a Gantetsu. Plus you haven't attacked yet when this combo finishes and will have a full field of monsters to go for game.

Here are the steps:

Requirements: 1 Darklord Superbia, 3 Athena, and any other fairy in the graveyard also some form of revival method for Superbia.

Opponent is at 8000 life

1) Summon Superbia from the grave
2) Superbias effect summons Athena 1 from the grave
3) Athena 1 effect tribute Superbia and then summon the same Superbia.
4) Superbias effect summons Athena 2. (Athena 1 burns the opponent 1200 because you summoned Superbia and Athena 2. Opponents life is at 6800)
5) Athena 2 effect tribute Superbia summon Superbia again.
6) Superbia summons Athena 3. (Opponent loses 1200 first from the summoning of Superbia and then another 1200 from the summoning of Athena 3 via the effects of Athena 1 and 2. Opponents life is at 4400)
7) Athena 3 effect tribute Superbia summon Superbia for the final time.
8) Superbia summons any fairy from the grave (Opponent now loses 1800 life points from the summoning of Superbia and another 1800 from the special summoning of the other fairy via the effects of all 3 Athenas. Opponents life is now at 800.)

End result 1 Superbia, 3 Athena, and 1 other fairy on your field with your opponent at 800 lifepoints.

Of course there are many other combos you could pull off with Superbia this is just my favorite one however my current problem is summoning the Superbia and getting all the cards in my grave for it easily.

Any ideas?

The answers most likely obvious but I suck at this stuff :V

Sunday, 16 September 2012

Just fell in love with a card




I remembered a strange idea recently, though I forget where I got it from and how the combo works if  I can figure it out I might play the deck at a lolcals if I can get all the cards for it. It involves a lot of shenanigans and this card one of my new favorites.



Yes Athena I am not joking this card is bullshit lol.

Wednesday, 12 September 2012

Asia format changes ....

All I have to say ...

HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO HERO 




   

Tuesday, 11 September 2012

Dueling Network

Here I am trying to get some practice for asia and all I get are decks that are not in our meta, people who don't know their rulings, and hands with all the useless mermails in the world. :V

Dueling Network why does your RNG hate me so ;_;

Monday, 10 September 2012

Prophecy aka the deck with a crap ton of search power.

Prophecy

"Spellbook of Life"

Prophecy is a Spellcaster archetype which emphasizes on its spell cards known as spellbooks and wins with the control and advantage created by them. I'm sure by now most of you know the basic cards of the archetype as they seem to be popular from what I have faced on Dueling Network but this post is a look into some of the more cool tricks I believe the deck can do.

Hanged Man of Prophecy

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When this card is sent to the graveyard add one level 3 Prophecy monster to your hand.

A card that has been released in Abyss Rising, Hanged Man of Prophecy gives the archetype some good search power for one of its key monsters Temperance of Prophecy. Note the card says sent to the graveyard only it never says from field to grave so this means you could play some mill based oriented build to send prophecy monsters to your grave and doing shenanigans with them. What I prefer though is comboing this card with Wonder Wand and getting a +1 off the effect of Hanged Man of Prophecy.

Another one of my favorite tricks is using Strength of Prophecy to keep recycling my Prophecy cards and slowly gain attack to apply pressure to my opponent. While this may seem basic this can be further taken advantage of using Summoner Monk which can allow you to discard those currently useless Spellbooks to summon a monster from your deck the only real choice being Strength for now and using Strength to recycle the Spellbook than making an exceed to apply pressure with.

My current main problem with the deck though is that it lacks good monsters to apply pressure with aside from Strength of Prophecy and the High Priestess of Prophecy which is extremely troublesome to summon unless you use Temperance of Prophecy. However I feel like agents this problem can be solved with a mill and revival engine. Running cards such as Lyla and Card Trooper the deck could mill cards and summon them back with Call of the Haunted and Spellbook of Life. 

In conclusion for now Spellbooks have the ability to search extremely well but are not part of the meta as of now due to their lack of power. The deck doesn't have the first turn Laggia, Archlord Kristya, or Magician + Shark jank that allows it to instantly win the game or make the game an impossible scenario for your opponent to recover from. However I believe with more power some of the tricks I have listed above could prove to be useful in the Prophecy deck in the future.

Thanks for reading!